
public class NodeEventProcessor extends DrawObjectEventProcessor
{
    @Override
    public void TryProcessUserKeyboardAction(MainWindow.GUIElements GUIElements, KeyEventProcessor KeyEventProcessor, MouseEventProcessor MouseEventProcessor, ObjectStorage ObjectStorage, IOProgram IOProgram)
    {
        if (!(KeyboardEventsToBeProcessed(GUIElements)))
            return;

        return;
    }

    @Override
    public void TryProcessUserMouseAction(MainWindow.GUIElements GUIElements, KeyEventProcessor KeyEventProcessor, MouseEventProcessor MouseEventProcessor, ObjectStorage ObjectStorage, IOProgram IOProgram)
    {
        if (!(MouseEventsToBeProcessed(GUIElements)))
            return;

        return;
    }
}
